Chapter 4124 Six-fold Platter
Chapter 4124 Six-fold Platter
Chapter 4124 Sixfold Platter
The registration countdown has come to an end.
The moment the numbers reached zero, the surging sand table phantoms on the floating island suddenly seemed to freeze, as if time had stood still.
To outsiders, the sand table illusion appears to be frozen in time.
However, from Angell's perspective, the sand table phantom is currently receiving and processing a large amount of identity information.
This identity information came from all the applicants present.
If represented visually, it would be like this: invisible threads, unseen to the naked eye, emerge from the sand table illusion, descend onto the crystal, and connect all the registered challengers present.
About a second later, the sand table phantom in the sky recovered from its stillness and began to continuously ripple with golden light.
This time, the golden light was visible to everyone with the naked eye.
It seemed to transform into streaks of light, probing into the void.
Immediately afterwards, some images began to flash through countless golden arcs of light, but these images were all obscured by a layer of frosted glass, and only the different scenes could be vaguely seen.
There are villas nestled in gardens, statues shrouded in mist, a dark river illuminated by sunlight, a precarious rope hanging from a cliff, and a city overgrown with giant fungi...
Although the specific details are not clear, some people can recognize the origin of something just by seeing its general outline, without needing to see the details.
For example:
The keywords "mist statue" directly lead to the Kirishima Dragon Tomb.
The precarious rope on the cliff—this is one of the challenges at the Sunshine Circus.
The Fungal City was immediately recognized as a copy of "World Grinding Day".
All of these images came from the instance of Area 1, and they all converged on the sandbox phantom at this moment, flashing by in an instant.
Like frames of film on a movie reel, they flash by quickly and eventually merge into the sand table illusion.
When all the images were absorbed into the sandbox illusion and all the arcs of light disappeared, the challengers who had registered noticed a flash in the text bar.
"The Sandbox Wonderland is now open"
"Activation Location: Area 1"
"The challenge of this Sandbox Wonderland is: a six-fold puzzle. (See details)"
"This competition uses a points-based system. (See details)"
"Once you are ready, please observe the sand table phantom to select the area and make the corresponding adjustments."
"Countdown: 14 days 23:59:56"
"Countdown: 14 days 23:59:55"
"..."
The sandbox wonderland was thus opened silently.
However, none of the people present immediately entered the Sand Table Wonderland; instead, they looked at the challenge rules for this Sand Table Wonderland.
As the crowd began to scrutinize the rules, gasps of surprise rippled through the arena.
"Six-fold Platter? That's a strange name... Woteo, does 'Six-fold Platter' mean I have to challenge six levels?!"
"Don't be surprised, the six-layer puzzle is already considered easy. Look at the challenge formats of all the sandbox wonderlands introduced below, and there's also the thirty-six-layer puzzle. That's really difficult. It would take at least half a year to conquer all thirty-six levels, right?"
"Actually, the 'mixed set' is not so bad. You can choose the levels freely, and you can skip the ones you don't want to challenge. If it's a 'fixed set', then that's really tough on the eagle."
Everyone started with the information about the six-layer platter, so the discussion at this point is all about the six-layer platter.
According to the information...
All challenges in the Sandbox Wonderland are multi-level challenges, and the number in the challenge name corresponds to the number of levels.
For example, the challenge in area 1 this time is called "Six-fold Platter", which means there are six levels.
In the future, the sandbox wonderland in Area 2 or Area 3 may have twelve, eighteen... thirty-six layers, representing twelve, eighteen, or thirty-six levels.
Therefore, judging from the number of challenges, Area 1 only has six levels, which is already quite few.
In addition, the challenge types are divided into two categories: "mixed set" and "standard set".
In the "Puzzle" mode, all levels are fixed at the start of the challenge, and challengers can freely choose the order in which they challenge them. Taking the "Six-Puzzle" as an example, six levels will appear simultaneously in the challenge options of the sandbox wonderland, allowing challengers to plan their own challenge routes from easy to difficult based on their own strategies.
The "fixed pattern" mode is the opposite of the "mixed pattern" mode. If a "six-fold fixed pattern" challenge appears, it means that the order of the levels has been pre-set in the instance. Challengers must strictly follow the established process and complete the challenges in the order of each level. They cannot adjust the challenge order themselves.
However, since Area 1 is a "six-fold patchwork" this time, there's no need to worry about the "standard" information.
After reviewing the rules of the "Six-Fold Platter," everyone began to look at the competition format.
The competition format is a points-based system.
For each level, if a team or an individual achieves a perfect completion, they will receive 100 points.
Additionally, upon perfect completion of a level, the progress for that level will be automatically calculated.
After that, no team can attempt that level again.
Meanwhile, other teams that are challenging this level will be given corresponding scores based on their current progress, but generally these scores will not be high.
In addition, each level has a special NPC who will give 50 points to the team he approves of.
However, the team recognized by this NPC is not necessarily the team that can complete the game perfectly.
Give a simple example.
Team A and Team B attempt to complete a certain level simultaneously. Team A ultimately achieves a perfect score and earns 100 points.
Since Team A achieved a perfect score, Team B's current score will be calculated directly, and they may only have 50 points.
However, during the process of clearing the level, Team B gained the approval of a special NPC, who then added fifty points to Team B's score.
So, although Team B did not complete the level perfectly, they still got 100 points, just like Team A.
Of course, this example is an exaggeration.
Generally speaking, even if Team B gains the NPC's approval, their score will rarely surpass Team A's. However, with the 50-point bonus, falling behind isn't too serious, and if they perfectly complete other levels later, they still have a chance to catch up and even overtake the leader.
In short, the NPC recognition mechanism has added more possibilities to this race against time.
Finally, after the 15-day countdown ends, the team or individual with the highest accumulated score will gain ownership of the virtual sandbox in Area 1.
It should be added that if all six levels are "perfectly cleared" within fifteen days, the score will be calculated early. Similarly, the player with the highest score is the final winner.
Overall, neither the rules nor the competition format are particularly complicated.
However, the rules of the game allow each team to develop different strategies; at the same time, the approval of NPCs can also change the final outcome of the battle.
But the most important thing is to complete the game perfectly.
Once you perfectly complete a level ahead of time, the score for that level is locked, and no one else can obtain that score.
If a team can perfectly clear all four levels ahead of time, then other teams will have no chance to challenge them and the victory will be secured.
Therefore, this six-fold contest has variables and strategies, but if you are strong enough, you can directly monopolize the victory.
After the rules and competition format were confirmed, few of the challengers on Crystal Plains discussed the matter; each team was busy figuring out their own strategy.
However, the onlookers in the distance were engaged in a very lively discussion.
There were discussions about the competition format, and also about the sandbox wonderland in other areas, but the main discussion was about the various forces involved.
Who will be the final winner in Zone 1 has become the focus of discussion among viewers.
Angel paid no attention to the discussions outside. After reviewing the competition format and rules, he prepared to see what the six challenges of this "six-fold puzzle" were.
However, at that moment, Turing on his shoulder suddenly flew slowly into the air.
Angell instinctively turned his head and asked, "What's wrong?"
A shy emoticon appeared on Turing's little TV screen, followed by a line of text slowly fading in: "May I go over to film and interview?"
Filming? Interviewing?
Angell stared blankly, not understanding what he meant.
Laplace then leaned closer and said with a somewhat subtle expression, "When Turing was discussing variety shows with me before, I mentioned that we could create a variety show about a sandbox wonderland."
"But it's not about actually having it produce this variety show, but rather telling Turing that he can discover inspiration for making variety shows in all aspects of life."
At that time, Laplace happened to think of the Sand Table Wonderland, and then used the Sand Table Wonderland as an example to tell Turing that such a grand event that many people pay attention to could also be made into a variety show.
Turing, who was still somewhat bewildered at the time, was puzzled after hearing this: "Can something so serious be turned into entertainment?"
Laplace told it, "This is not entertainment, it is documentation."
"Believe it or not, if you document every aspect of the sandbox wonderland in Area 1 and then produce it into a documentary-style variety show, then before the challenge in Area 2 begins, a lot of people will definitely come to watch your show..."
"The same applies to Area 3, Area 4, and so on."
"Because your records provide a reference for those who come after you. Therefore, even entertainment-oriented variety shows can serve as a tool for recording."
After Laplace finished speaking, Turing seemed to be deep in thought.
Then, Laplace forgot about it.
Because what Laplace just said was completely made up on the spot.
It seems reasonable, but it actually confuses many concepts.
After all, Laplace knew very little about variety shows, and she was teaching entirely according to her own ideas.
However, Turing kept this in mind, and now that the grand event was underway, seeing the excited discussions around him, he had the idea of "recording" it.
But Turing felt that simply "recording" wasn't enough; it wasn't entertaining enough.
Therefore, Turing decided to record the scene of this grand event while also interviewing the audience and participants to get their thoughts.
This allows us to deconstruct some of the solemnity and add more entertainment.
After learning everything, Angell couldn't help but feel a little emotional.
It has to be said that Turing truly deserves the title of a variety show prodigy.
Laplace's teachings have some merit, but not much; Turing, on the other hand, applied them to other situations, recording things while observing the surroundings. If this were combined with some player interviews and player strategy footage, it would have a bit of a mini-variety show feel to it.
Seeing Turing's expectant expression, Angell thought for a moment and nodded: "Go ahead. If you need more material later, such as interviewing us, we will cooperate with you."
Turing's eyes lit up, and he nodded sharply.
Then, under Angell's watchful gaze, it drifted leisurely towards the crowd in the distance.
To avoid others disrespecting Turing, Laplace also sent a mist spirit along...
After Turing left, Laplace looked at Angor: "The challenge of the Sandbox Wonderland begins once you enter, but there is no strict rule about when to enter."
Are you planning to go in now?
Everyone looked at Angel.
Angell: "Since there's no time limit, let's wait a bit. We can go back to the Word Manor later, discuss the challenge levels and the order of events, and then go in."
As a dungeon that is contested by various parties, the Sandbox Wonderland is definitely not easy.
Therefore, there's no need to worry about others completing the game perfectly immediately after entering.
Thinking things through before acting is the best policy.
Among the other challengers present, only a small number shared similar thoughts and immediately entered the Sandbox Wonderland to begin their challenge.
The vast majority of them gathered together to discuss the matter.
Even when Angell saw that most of the Yingji tribe had gone offline, the information he heard from God's perspective was that they planned to go offline to consult with the tribe's think tank before making a decision.
Not only the Yingji people, but also the "seed players" below the floating island did not recklessly enter the sand table wonderland; everyone was pondering their own options.
However, the group of Crystal Eye Clan members brought by Eveda were the first to enter the instance after a brief discussion.
Ifda then walked to Angor's side and whispered, "Sir, please wait a moment. Soon, the Crystal Eye Clan's team will bring news from inside the instance."
The Crystal Eye Clan challengers had no intention of competing for first place; they were simply there to get used to the Sandbox Wonderland in preparation for the subsequent dungeons.
Therefore, there's absolutely no need for deliberation.
Just go for it.
Furthermore, dividing into six teams will allow us to obtain six pieces of intelligence. This intelligence can then be used as leverage in trade with other groups.
As for handing over the intelligence to Angor, that doesn't require a transaction; the Crystal Eye Clan already owes Angor something.
They were already very happy to be able to help Angell.
Although Angor could observe the situation in the instance directly from a god's-eye view, he did not refuse Iphda's kindness and nodded his thanks to her.
Then, Angell clicked on the text box.
Let's get ready to check out the information for these six levels.
After scanning it briefly, Angell looked somewhat surprised, but also somewhat relieved.
All six levels are dungeons within area 1.
Angel had already suspected this before, and now that it has been confirmed, he was not surprised.
The only thing that surprised Angor was that only two of the six levels were existing instances, while the other four levels had never been created before.
This means that the vast majority of levels do not have walkthroughs.
Thinking of this, Angor took another closer look at the two dungeon levels that had already appeared in the world.
He remained silent for a moment, then quietly revised his previous idea.
Even for instances that have already appeared in the game, there are actually no walkthroughs...
(End of this chapter)
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